This is my completed 2D Shooter Project.

Actual Modifications (major and minor):
1. The original 3 levels from the tutorial build were expanded into their own unique levels.
2. 3 additional unique levels were added for a total of 6 levels within the "New Game" story.
3. An "Endless Mode," available only through the "Level Select" screen.
4. Created a boss enemy with two behaviors, one for each "phase" (1 per each of the final two levels, Level 5 and Level 6).
5. Added a "Game Win Screen" after completing level 6, to tie in with the game's minor story.
6. Each level's pause menu has unique text, detailing the 'story' and clear conditions.
7. Gave the "Instructions" button on the Main Menu an actual description of the game, complete with controls, an 'overview of the story,' and some bonus information.
8. The Main Menu now has a nice-looking background that is not just a flat blue color.
9. As stated in "Instructions," two little background pieces were hidden in each stage. This is incredibly minor and gives no bonus other than self-achievement, but I figured I'd note it.

Credits:
Created by Elex McCoy
Game Assets from CAS 117

Download

Download
mccoyele-Windows.zip 39 MB
Download
mccoyele-MacOS.zip 48 MB

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